Hi everyone! I know this isn’t one of the most popular challenges around, but it’s one of my personal favourites, and it has been since the ts3. I figured I would expand the rules, as the ts4 conversion hasn’t been updated since GTW, and to make some tweaks/ add levels of difficulty.
Credits go to the og challenge creator tigger89 and Scklsy for the first conversion.
Please ask me any questions you might have, and let me know if I have forgotten anything! Or if you have some suggestions!
Set Up
While the name is four immortal sisters, the gender of your sims doesn’t really matter. Although it is required the Fire sim be able to get pregnant. (I’m going to refer to them all as sister/she throughout the rest to not confuse anyone.)
They must be young adults and siblings, but they can look however you wish. Their traits and aspirations must be:
Fire Sister: Non-committal, and Hates Children, with the third trait being either Outgoing, Music-Lover or Self Absorbed (if you have GF) with the aspiration of Serial Romantic
Water Sister: Neat, Family Oriented, and either Perfectionist or Creative with the aspiration of Painter Extraordinaire
Earth Sister: Active, loves the outdoors and either Self assured or Vegeterian with the aspiration of Freelance Botanist
Air Sister: Genius, Bookworm and either Loner or Ambitious with the aspiration of Bestselling Author
For the lot, you may build wherever you like (though larger lots are recommended), and you can spend however much you want decorating and building , including using cheats (though be warned the bigger and more elaborate your house is, the higher the bills. Many people choose to build “quadrants” or seperate houses for each sister, but that is up to personal preference.
You must include:
Fire - Double bed, fireplace, bar, bathroom
Water - Kitchen, bathroom, bed, kids' room/s with beds and children's toys (you can buy cribs if you wish but I think they're useless since you get a free one when you give birth anyway)
Air - Study (with computer and bookshelves), bedroom, bathroom, kid's learning objects (such as the drawing table)
Earth - Bed, exercise equipment (treadmill, punching bag, etc), gardening objects, bathroom
Lot traits are available to be used.
When you start to actually play you cannot have more than 5000 simoleons. And make sure that the lifespan is set to normal
]General Rules
Each sister has a set list of responsibilities and skills they must do. A sister can not manually learn another skill and should not to another sister’s task if possible. (Like the earth sister shouldn’t be cooking, for example.)
Fire: This is the only sister allowed to leave the lot whenever and wherever she wants. She is responsible for finding and seducing townies to bring back and feed to the cowplant. But she also must sleep with the men she brings back so that their bloodline might continue even though they are being sacrificed for youth potions.
She doesn’t help raise her kids from baby to child. She can mentor them in musical instruments once they become a teen.
The skills she is allowed to learn are Mixology,any Musical Instruments, Charisma, Comedy and Mischief.
Water: This sister takes care of all the young children, as well as the daily tasks of the home. She may not leave the lot.
The skills she may learn are Cooking, Handiness and Painting. See Pack specific rules for more skill options.
Earth: This sister may leave the lot to go to the local parks to fish and gather harvestables, from 12 pm to 9pm. She is the one responsible for finding and growing the cowplant, as well as eventually mentoring the teens in athletics.
The skills she may learn are Gardening, Fishing, and Athletics.
Air: This sister is the wise sister, and she will be responsible for mentoring the toddlers in skills, and helping teens and kids with homework. The mains skills she can learn is Logic, Writing and Programming. She can also learn the other skills freely BUT only through reading skills books, no actual skill building activities outside of the three specifically mentioned.
The Air sister may take a day job, but try to make it fit. (I.E a write would be an excellent job for her, but an entertainer wouldn’t make as much sense. ) She may do skilll raising activities that are required for the job.
See Pack specific rules for more skill options.
Challenge Wins
So, this challenge can be gone about in a few ways.
1.There is no end goal and you play until you are bored
2. There is an “easy” end goal
3 There is a “hard” end goal
4. Points system!
I'm going to mention 'lose" in a couple of the options, but this is a PSA!! If you lose, you can totally keep playing if you want! I'm not going to stop you, and no one is going to care. If you're having fun, you're having fun!
Option One
Their isn’t really much further rules to add to this one. You can take some of the rules I explain in the other options if you want to spice up gameplay, but it doesn’t really matter how hard you stick to them. You win just by playing! Congrats!
Option Two
The end goal is to have 10 children hit young adult, and all four sisters have finished their aspirations. You may pick the traits of the kids, but no children can have the same traits (ex. Child 1 ends up being clumsy, music lover, outgoing. If child 2 is clumsy and outgoing, they can’t pick music lover as their third.)
You lose if:
-one of the sisters ages up
-one of the sisters dies
- one of the kids is taken by social services
Option Three
This definitely is the hardest option and is the most resembling the original rules.
The end goal is to have the four sisters max out 3 skills, compete their original aspiration, and one more from the list ,
Fire:
Musical Genius, Friend of the World, Leader of the Pack or Party Animal.
Water: Super Parent (Parenthood), Successful lineage, or Big Happy Family
(She will be allowed to leave the lot to find someone to partner with. She can pursue an actual relationship or not, but they may not be married or moved in. Her child does not count as one of the 15, but is also not required to meet the child expectations the others will be.)
Earth: Body Builder, Angling Ace, The Curator or Outdoor Enthusiast (Outdoor Retreat)
Air: Computer Whiz, Nerd Brain, Renaissance Sim,
AND 15 children hit young adult, that meet the following requirements
Toddler:
-level three in every toddler skill
(The air sister may help with teaching them to talk and with mental skill)
-Goodfriends with the water sister
Children
-Age up with an A in school
-Complete their aspiration
Teen
-Age up with an A in school
-Complete two stages of their aspiration
-Have a maxed out relationship (either friend, enemy or romantic) with someone outside the family
-Reach level 4 in fitness and a musical instrument and logic by getting mentored by Earth, Fire, and Air sister respectively
You lose if:
-one of the sisters ages up
-one of the sisters dies
- one of the kids is taken by social services
- 3 kids fail to meet the requirements
Option Four: Point system
So I haven’t been able to fully think this one out yet, but I will be releasing it once I have. My idea at the moment is to have the end goal be all sister have to complete their starting aspiration, and then they have to reach a certain amount of points. Points are gotten through skill level maxing, babies being born, child aspirations completed, etc. It’s going to be a middle ground between the easy and hard options. Or atleast that is how I am planning it.