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The Turnabout Neighbourhood: A Glorified Fanfiction And Legacy-Style SimLit

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So, as explained in this welcome page, I've been writing a Franken-fic - part legacy, part fanfiction, part soap. I originally wanted to write a Waltons-style fix fic, but my destructive emo side took over and now everyone hurts. I'll try and upload a chapter a week, but I can't promise anything.
CONTENT WARNING: This is a mature fic. I'll try and keep it at a T-rating most of the time, but it will include most of the things you would expect from a legacy similar to Second Chances or New Beginnings (you should go read both of those, they're awesome). I'll put warnings at the start of chapters, but if I missed one or you have an unusual trigger you'd rather I tag, just say and I'll add it.
Yes, it probably is based on the series you think it is. Sorry if I mangled your favourite character.

So anyway, on with the show!
Generation One
Prologue, Inigo's POV: San Davíd, Six Months Earlier

[url=https://turnaboutneighbourhoodsimlit.home.blog/2019/04/22/prologue-morgans-pov-new-lancaster-four-months-earlier‎/]Prologue, Morgan's POV: New Lancaster, Four Months Earlier[/url]
(Can't get the bbcode to work for some reason, will fix later)

Prologue, Gregory's POV: Augusta, Four Months Earlier

Prologue, Eliah's POV: San Myshuno, Two Months Earlier

Time Marches On

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Welcome to my new thread. Here I will be posting my all new saga called TIME MARCHES ON. I will be using a personally revised version of
Build Newcrest and Decades Challenges as guide posts for the story. For those who would like to play this version, I will be posting the details of it later on the Lonse Star Simlit Page
TIME MARCHES ON


In Southern Oklahoma lies 16 square miles of opportunity. Multiple families will risk everything to stake their claims and leave their marks. It is a legacy whose foundation will be built on sweat, tears and blood. It is called...Newcrest.


Living off the land challenge :)

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I love the early start in a sims life, you start from little or nothing and work your way up, but I tried several times in the sims 3 to live of only the land they grew to make money, but it was hard ;)

Now in the sims 4, I am trying out a new challenge.

I make a founder, it can be any sim you like, but an young adult would be best. She has to have the Nature aspiration ( I will probably change this later ) but the idea is to live from the land, so some aspirations dosen't suit this challenge. You will have to make money of what you grow, and sell it to make enough for the bills to pay.

I made a small house from the money you start with, tv, and pc isn't allowed ( still might change this later when I have done some more gamelay )
Big garden to grow crops, lots of big trees, the idea was to make a cozy, small cottage feel to the lot. I also bought a woodworking bench, sine this will be one of the ways to make some extra income. So far I think painting gives to much profit ( but this might change later )

You have to make it on your own in the beginning, you don't get to have a job. When you meet your spouse, and if they have a job they have to quit, and stay home and help out with the farm. I encurage to have many kids :) I was thinking atleast 3, but this is something I will let you guys decide yourself if you want to try it :)

If you give this challenge a try, let me know, if will change the rules as I get some more gameplay, so it will be easier to follow :)


Ok, here is some of the rules I have come up with;

- You must start with a founder you make yourself
- Must have nature aspiration, but after achieved them you can choose any aspiration you want, but not the ones that acquire you to have a job. ( I am thinking of making an exception of the master chef since it is so close related to growing good crops, so let me know what you think about that )
- Make a tiny house/cottage with a lagre garden, you can decorate with as many flowers and trees you want to
- only a sinlge bed
- buy a woodworking bench, since this will help with your income
- must be able to expand the bedroom with double bed before spouse can move in
- No painting, writing to make money ( I find it gives money to easy )
- Have 3 kids or more ( let me know what you think of this rule )

Ashes to Ashes: A Legacy [Updated 5/10]

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Welcome, and thank you for checking out Ashes to Ashes!

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This is a highly dramatic, plot-driven legacy story that follows Alexander Rosebrook, the grandson of one of the characters in my now-complete SimLit story, Dust to Dust. Though reading Dust to Dust is not necessary to understand/enjoy this story, I will caution you that this story does contain SPOILERS for Dust to Dust. If you plan on checking out Dust to Dust, I strongly recommend that you read it before beginning this legacy. :)

Please click the link at the top of this post to check out my story :blush:

Thank you so much for reading!

Kalani Legacy

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Family History

Founders

Natalie Heaton
- Born in Brindleton Bay
- Parents are White Americans
- Creative, Self Assured, Foodie
- Freelance Writer
- Stay at Home Mom


Aaron Kalani
- Born in Willow Creek
- Parents are Pacific Islanders
- Romantic, Neat, Genius
- Professional Pianist & Violinist
-

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CK213's TS4 Favorite Simming Moments [Alien Compund pg. 12]

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What are you in store for?
A mix of Let's Play and Story Telling.
I use story telling to immerse me in the game, so I occasionally dip into story telling to flesh out my character's personality and motivations. I call this Immersion Buffing and it really helps me get into The Sims 4.

For the sims 3, I kept a thread documenting my experiences with the game. It became a historical record of sorts as the EPs, SPs, mods, CC, and Store content came out. I believe it helped immerse me into the game and also reminded me of how much fun I was actually having . It was great to share it all with others. I would like to do the same for The Sims 4.

However, this is a reboot of my Sims 4 Simming Moments thread that I started when the game launched.
The original thread is full of false starts, reboots, and me complaining about and experimenting with the game.
I never allowed my sims to age, start relationships, get married or have children. None of it was normal game play for me.
So the old thread is now considered an Archive of my early explorations with TS4 before I was truly and securely hooked.

Thanks to Toddlers and The Sims 4: Parenthood, I believe The Sims 4 is now in a state that I can play normally and enjoy.
Let's begin. Again. :)

Table of Contents
Pg. 1 Introduction/ Table of Contents/ The Mega Reboot/ Miss Peregrine/ A Night Visitor/ Hard Times/ The Herbalist/ Parenthood: Meadow Thayer/ How Difficult Could It Be?

Pg. 2 Zane Delacroix/ Double the Trouble/ The First Birthday Celebration
http://forums.thesims.com/en_US/discussion/comment/15811788/#Comment_15811788

Pg. 3 Toddler Stuff/ Overwhelmed/ Primal Natures/ My New Computer /The Truth about Cats & Dogs
http://forums.thesims.com/en_US/discussion/comment/15985142/#Comment_15985142

Pg. 4 The Cat Girls of Windenburg/ Ling Chen and Olivia Banks/ Sacrilege/ Melonie Bloom/ 2017 top 10 Simming Moments/ Diamond Eyes
http://forums.thesims.com/en_US/discussion/comment/16198200/#Comment_16198200

Pg. 5 Gamma Vareen/ Angry Girl (AKA Michelle Brooks)/ The Others/ A Peculiar Slice of Life/ Jungle Trials/ Teen Meadow/ Growth Spurts
http://forums.thesims.com/en_US/discussion/comment/16360376/#Comment_16360376

Pg. 6 Seasons!/ Home and Hearth Day/Seasons Micro Reboot/ Technical Difficulties
http://forums.thesims.com/en_US/discussion/comment/16564702/#Comment_16564702

Pg. 7 All Aboard!/ Status Update/ NEPS: One Foot in the Grave/ The Banks Family/ The Banks Family continued
http://forums.thesims.com/en_US/discussion/comment/16586124/#Comment_16586124

Pg. 8
So... What Happened to Summer?/ Brindleton Bay Blue/ Darkling/ Darkling, continued/ All Hallows. Eve

http://forums.thesims.com/en_US/discussion/comment/16630651/#Comment_16630651

Pg. 9
Old School Calientes/ Hooked on the Banks/ A Banks Christmas/ More Banks

https://forums.thesims.com/en_US/discussion/comment/16655747/#Comment_16655747

Pg. 10
A New Year/ Maxis Monthly Stream/ Get Famous/ Get Famous Test Drive/ Cybercafe 2.0

https://forums.thesims.com/en_US/discussion/comment/16744258/#Comment_16744258

Pg. 11
Strangerville/ Dana Scully/ Thea, Lionel, and Fox/ Living for the Weekend/ On a Whim/ Pleasure Principle/ Covert Operative/ Bill and Bunny Happy

https://forums.thesims.com/en_US/discussion/comment/16981338/#Comment_16981338

Pg. 12
Bill and Bunny Happy/ What Did You Do, Bunny?/ Alien Compound

https://forums.thesims.com/en_US/discussion/comment/17017788/#Comment_17017788

The Rose Masquerade, Chapter 19 (5-27-19) {A Bachellorette Challenge}

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Welcome, Ladies and Gentlemen, to the Grand Masquerade! Taking 15 contestants!

Why have you all been invited to this lovely occasion? Because I love sim challenges and love stories!

The rules are pretty simple.
1. Make a male sim, but don’t worry about their clothes just yet.
2. Cover their face and dress them in anyway you want, but this is a Masquerade, so be creative! Knights, bears, bunnies, llamas, Day of the Dead,
anything!
3. Make their clothes to match. Their formal clothes aren’t really going to be seen, but always have their face obscured, even in swim and sleep.

Packs I do have:
Seasons
Pets
City Living
Get Together
Get to Work
Jungle Adventure
Parenthood
Vampires
Dine out
Spa Day
Outdoor Retreat
Laundry Day
Backyard
Romantic garden
Movie hangout
Spooky
Perfect patio
Luxury Party

Packs I don’t have:
My First Pet
Toddler Stuff
Fitness Stuff
Bowling Stuff
Vintage Glamour
Kids Room
Cool Kitchen

4. Write the bio. Here are some things to get you started:

Name:

Occupation:

Traits:

Favorite color:

Backstory (try and write as your sim, it’ll help me later with character voice.):

If you were to take Rose on a date, where would you go and what would you do?:
~*~

Now, let’s meet the lucky lady!; Rose Lahwen! Rose is a woman recently unlucky in love. Walking In on her boyfriend and another woman, she only just moved his stuff out of her house.

Wait she just got out of a relationship? Shouldn’t she have some time to heal?

Of course not! She’ll be fine. Now, Rose owns her own business, a flower shop! It’s rather humble, but you may see that she is not so plain now!

Um, she isn’t here. Are you trying to quote the Princess Bride? There is no grand unveil-

Here she is!


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But she looks so sad. How could you- You know what, I’m done. You can run this, tell me when it’s over.

Rose is a headstrong girl who knows what she likes, but has been becoming more open minded lately.

Taking place in the middle of San Myshuno, will you be the one to walk out of the Masquerade with a girl on your arm?


Castings so far:
1. Ian DiArbo@MINEZ :cookie:
2. Mordor Gates @VanPelt81 :cookie:
3. Preston Sorenson @Skcaga6 :cookie:
4. Nathaniel Tracy @MissSassy :cookie:
5. Xavier Reginald Rasmussen @lovesstorms :cookie:
6. Carmelo Barone @cmbaker16 :cookie:
7. Hezakiah Ordoniez @VanPelt81 :cookie:
8. Blaze Rockwell @cmbaker16 :cookie:
9. Cobalt Stone @lovesstorms :cookie:
10. Tristan O'Leary @icmnfrsh :cookie:
11. Boyd Walker @lovesstorms :cookie:
12. Adam Jefferson @Brei714
13. Collin Chen @KleineMuff :cookie:
14. Justin Murdock @Irishsong

@MissSassy @SoulGal7 @MINEZ @Kamio @WagonFruit

Please invite more people who you think would like to partake in the challenge.

Those Crazy Irish - ISBI - Chapter 2.3 Updated 5/25


Line of the Last [April 7, 2019]

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Denizens of The Sims Forums, I come bearing an Amazon / Rebuilding Worlds Challenge B)

The WordPress Blog can be found here.

A warning about content: This story starts off very tame, but eventually grows into something a bit more risqué; some delicate viewers might find the chapters from 16 onward too hot to handle.

Thou hast been duly noted.

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The Amazons were first created to educate humanity in the ways of righteousness and equality of the sexes; brought to life by the Goddesses of Olympus from the souls of women whose lives had been cut short by the ignorance of men.

The Kindness Bench for SimLit Writers - For All Games!

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What is a kindness bench?

Kindness benches are inspired by the Buddy Bench movement which is in practice in many schools. With Buddy Benches, children who need someone to play with or talk to at lunch sit on the bench, and then others come around to ask them to play and offer friendship.

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With the Kindness Bench for Writers and Storytellers, we provide a thread where writers can go when they're feeling discouraged, frustrated, or in need of a shot of inspiration and encouragement.

With writer's block, game glitches, drops in readership, plot complications, and more, it's easy to become temporarily discouraged when writing. The Kindness Bench offers a way to get back on track so that you're writing again and inspired by the value of your stories.

We invite all Simming writers, bloggers, and storytellers to stop by when they can use some friendly encouragement, and when they've got some friendly encouragement to share with other writers and storytellers.

We welcome writers using any and all versions of Sims!

Mystery Mansion Challenge

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Inspired by the famous Winchester Mystery House in San Jose, California, the Mystery Mansion Challenge is a build challenge that encourages you, the player, to construct the largest, most eccentric and intricately designed house imaginable.

It begins with a matriarch who is cursed with an irrational fear of gnomes. Having watched her father get electrocuted by a gnome-spawned lightning bolt when she was very young, after he failed to appease one of the mischievous garden statues visiting that day, she believes that the only way to keep herself safe is to perpetually build an elaborate maze of a home in order to confound and confuse any gnomes that may come to harm her.


GETTING STARTED
  • First, set aging to normal in the options menu, then create one young adult female sim in Create-A-Sim. You may give her whatever name you’d like, but her first name must have the word “Lady” in front of it. For example: Lady Jane.
  • Give her the aspiration of Mansion Barron and assign her with the following two traits: “Erratic”, and “Creative”. You may choose any trait you’d like for the third trait.
  • Buy an lot 50 x 40 or larger. If you need to evict and bulldoze another sim’s property for your mansion, feel free to do so.
  • Use the Set Household Funds Money Cheat and set household funds to zero.


GAME PLAY RULES
  • At no point can the matriarch’s aspiration be changed before it is completed-and it must be completed before she dies of old age-after which, you are free to choose a new aspiration for her while she’s still alive.
  • You may not extend the matriarch's lifespan with either the Potion of Youth or turning her into a vampire. All building must be done throughout her one and only normal life.
  • Your matriarch may never have a job or, if you have Get to Work or Dine Out, run a business. She must start earning money to build her mansion by either fishing, collecting, and/or gardening (no money trees!). Later on, when she can afford it, she may earn additional income through the creative arts such as painting, writing/publishing books and creating/publishing music, but nothing else. The more she earns, the more she builds.
  • Your matriarch is allowed to marry another sim, but her spouse can only move in after they are married! She is not allowed to keep her spouse's money when he/she moves in-use the Set Household Funds money cheat again to subtract the incoming amount. You are also not permitted to invite any other sims to come and live with you (butlers are fine).
  • Spouses and teen children, should she choose to have any, are not permitted to have a part time job or career. They, like the matriarch, can only earn income through digging, gardening, fishing and using their creative skills. Once her children become young adults, they must immediately move out of the house.
  • Bonus: If you have Seasons installed, create a holiday in each season called “Gnome Attack” with the Holiday Gnomes tradition applied to it. When that day comes, the matriarch will have to defend herself from the attacking statues by kicking and destroying them when they come to visit. If you don’t have Seasons, don’t worry. Just hide 13 gnome statues in unusual places throughout the build instead.


BUILDING RULES
You are free to build her mansion in any architectural style you’d like so long as her home contains ALL of the following details:
  1. 3 hidden passageways
  2. 3 balconies
  3. 13 total rooms
  4. 13 windows on interior walls
  5. 13 total stairs-this can include porch stairs, deck stairs, main staircase, stairs that go nowhere, etc.
  6. 13 dead ends-these can be halls that have no exit, doors that open to a blank wall, corners that turn toward nothing, etc.
  7. An altar for the matriarch with a painted portrait of her hanging above it (have a spouse or family member paint it for her)
  8. A “door to nowhere”-a randomly placed door that opens to the outside but isn’t connected to any porch, balcony or stairs.
  9. A gazebo
  10. Attic space that sims can access
  11. Basement
  12. 1 free-standing tower 2-4 stories high connected to the main house via bridge/catwalk on one of the upper floors
  13. A fountain
Don't be afraid to go a little crazy with the design. You are trying to build the most labyrinthine mansion possible, after all.


FINISHING THE GAME
  • Upon the matriarch’s death, all building and decorating must stop immediately and her urn must be placed on the altar you created for her. If she has any family, move them out of the house and change the lot type from Residential to Museum in build mode.
  • The Mystery Mansion Challenge is won when the mansion contains all the items from the list above, everything that is involved in the Mansion Barron aspiration, and the interior and exterior of the build are as close to finished as possible before the matriarch dies of old age.


Should you choose to upload your mansion to the Sims 4 gallery, please do so under the hashtag #mysterymansionchallenge.

Thank you and good luck!

TS4 Parentcy Challenge

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Rules

No Cheats
No Mods that can make the challenge easier or provide you with an advantage i.e mods that alter the prices of objects or bills or enable easier promotions etc
Custom Content is allowed
No quitting game without saving
The heir is required to stay on the lot until they die
No Adoptions (exception for gen 10/11)
No Lifetime Rewards (exception for gen 2 and Fertility Treatment)
You are allowed to play other households as long as you do not interact with the sims involved with the legacy (so i.e I am going to change the clothes on one of the guys and I'm going to make one of her friends get married or something)
When you move onto the next generation, the old heir/founder cannot earn points from their point chart thingy, likewise, they cannot lose points either.
Only skills that have been maxed by the heir to the next/of the current generation are counted for points.
You may use the MC Control Center on other sims as long as they are not married to the heir, going to become the heir and/or related to the heir and still living in the household.

Obviously if your sim gets abducted, there is nothing you can do about it, and that's fine. It'll be interesting to introduce alien blood into timeline.

This counts for every generation: +25pts for every aspiration completed.


GENERATION 1: SINGLE PARENT OF ONE (Two if she/he has twins, three if triplets)

You create a female or male sim. She/he ventures out into the world to make a living. She/he reaches level 2 of a career of your choice. She/he meets someone and becomes pregnant or impregnates someone. The other parent disappears. She/he is left with a baby to look after alone. She/he quits her current job. She/he does not move in with anyone or get married.
GTW: She/he also cannot buy a retail store as this would kind of count as a job, however if you have already done this, this rule doesn't apply to you :)

2pts for reaching level 2 of a career
15pts for maxing a skill
-20pts if they have a child before they reach level 2 of her career
-20pts if they keep a job/retail store after they have had a child
-20pts for getting married

GENERATION 2: WORKAHOLIC PARENT

When the child becomes a young adult, you can begin their generation. They are completely focused on their career as their parent had not had enough money to give them much stuff when they were little. When they reach the top of their career they focus on having a child. They can have up to two children. They retire. YOU MAY USE YOUNG AGAIN POTION!
GTW: They can either reach the top of their career or own a retail store worth $250,000.
DO: Own and run a five star restaurant

10pts for reaching the top of their career/owning a retail store worth $250,000/own and run a five star restaurant
10pts for retiring
15pts for maxing a skill
20pts for marriage on lot
25pts for marriage off lot
-20pts if they try for baby after having already successfully trying for baby two times(having tried for a baby and it been successful 2 times)
-25pts if they have a child before they reach level 10 of their career

GENERATION 3: PAINTER PARENT

When your chosen heir becomes a young adult, you can begin their generation. Their parent had no time to love them with concentrating on work, so they don't get a job, but make money from the paintings they paint. They must meet their spouse in the museum.

5pts for reaching Level 5 in Painting Skill
10pts for meeting Spouse in Museum
15pts for reaching Level 10 in Painting Skill
15pts for maxing a skill (Not counting Painting)
20pts for every marriage on lot
25pts for every marriage off lot
-25pts if they do not marry someone they met in museum.
-25pts for having a job

GENERATION 4: COMMITMENT ISSUES PARENT

When your chosen heir ages up to young adult, this generation begins. They hated how their parent spent their life just painting and did nothing else, and they swear that they will not commit to doing just one thing. They join the secret agent career and gets to level 5 and then decides they want a job change because they don't want to commit. You can choose any career. They have at least five different partners before they settle down with someone. On the day they age up to adult, they get pregnant (or have a child with someone) with their only child.

2 points for every partner they have
10pts for reaching level 5 in the Secret Agent career.
10pts for retiring
20pts for getting married on lot
25pts for getting married off lot
-15pts if they aren't a secret agent/detective.
-25pts if they have a child before/after the day they age up to adult
-25pts if they get married without off having at least five different girlfriend/boyfriends.
-25pts if have more than one child

GENERATION 5: NEGLECTFUL PARENT

When the child ages to teenager this generation begins. When they age up to young adult, they get pregnant. Instead of this, you could try and get your male sim to get abducted within 5 days after ageing up to YA. When they have the baby they don't love it, they don't want it but they have to keep it. They must not stay with the child's other parent. They neglect the child, only feeding and cleaning it. They just ignore the child and get on with their life. They don't have another child.

10pts for reaching the top of career
10pts for retiring
15pts for maxing skill
20 points for every marriage on lot
25pts for getting married off lot
-20pts for staying with the parent of the child
-25pts for having more than one kid (unless abducted)
-30pts for being friends, good friends or best friend with child after they age to child

GENERATION 6: INSANE PARENT

When the child reaches young adult, this generation begins. As they were neglected as a child, their parents never noticed how they weren't completely sane. They must have the traits Insane and Slob. They can have as many children as they want. They must get married and the husband/wife should do most of the housework and get a job.

10pts for retiring
15pts for maxing a skill
20pts for every marriage on lot
25pts for every marriage off lot
-25pts for not having the traits Insane and Slob
-30pts if they don't get married


GENERATION 7: KNOW-IT-ALL PARENT

When your chosen heir ages up to young adult, this generation begins. This sim is very clever and wishes to know all of the worlds secrets because their parent didn't try to learn anything. They have the traits Genius and Geek. They must max at least 3 skills and join the Scientist or Tech Guru career. They must marry a fellow geek. They can have 1 child for every two skills maxed.

10pts for maxing a skill
10pts for maxing career
35pts for maxing 3 skills
20pts for marriage on lot
25pts for marriage off lot
20pts for having baby on lot
25pts for having baby off lot
-20pts for dying without maxing 3 skills
-20pts for joining a career that isn't tech guru.
-25pts if marry someone who isn't a geek.

GENERATION 8: GETS AROUND PARENT

When your chosen heir ages up to young adult, this generation begins. Their parent had a very uninteresting love life, and they're determined not to have such a boring life. Their aspiration should be Serial Romantic. They must have at least 3 different children from different men/women, all of which that they have married.

10pts for every successful date
10pts for maxing career
10pts for maxing a skill
20pts for marriage on lot
25pts for marriage off lot
-20pts for having a more than one child with one particular spouse
-20pts for having less than 3 children
-20pts for different aspiration


GENERATION 9: HOPELESS ROMANTIC PARENT

When your chosen heir becomes a teenager, they can start their generation. They spent their childhood with their half-siblings, watching them go off with their other parent and going off with their own other parent. Seeing the misery it caused the children and the parents, they decided that they would only marry their one true love. They must fall in love when they are a teenager (if there are no teenagers, you may download some from the gallery). They must then get married to their high school sweetheart as soon as they age to young adult and have a baby soon after they get married. They must have at least two children.

10pts for dating someone
15pts for maxing a skill
20pts for getting married on lot
25pts for getting married off lot
25pts for marrying their high school soulmate
-10pts for marrying someone they didn't meet at school
-25pts for having less than two children
-25pts for getting a divorce
-25pts for not getting married

GENERATION 10: MISS/MR PARENT OF THE WORLD (COMPLETELY BASED ON GET TOGETHER SO OPTIONAL)

When your chosen heir ages up to teenager, this generation begins. Listening to their parents stories about high school, they decided that they wouldn't let their whole life revolve around one other person. They want to be popular and be the leader of the most awesome club in school. When they age up to young adult, they decide that they don't want to just stop their club at high school, they want to be the leader of it forever. They keep gatherings regular.

10pts for starting a club
12pts for every club perk bought
12pts for every three friends made
20pts for building a special club lot
20pts for getting married on lot
25pts for getting married off lot
-20pts for not hosting a gathering every week
-50pts for deleting the club

GENERATION 10/11: SEASONAL PARENT (COMPLETELY BASED ON SEASONS SO OPTIONAL)

When your chosen heir ages up to young adult, this generation begins. They feel strongly connected to the weather and want to have a child in each season of the month to celebrate the different times of the year.

20pts for getting married on lot
25pts for getting married off lot
40pts for having four children from each season
-20pts for having a child in the same season as one of their other children
-40pts for not having four children from each season

GENERATION 10/11/12: PARENT OF A THING (BASED ON VAMPIRES AND GET TO WORK)

When your chosen heir ages up to young adult, this generation begins. They are obsessed and intrigued with all things other worldly, and spend all their time reading and watching and researching other beings. There main goal in life is to meet beings different to themselves and become immersed in their world.

10pts for maxing the vampire skill
10pts for becoming a vampire
20pts for getting married on lot
25pts for getting married off lot
25pts for every child that is a vampire/alien
50pts if they have multiple children that are vampires, aliens and vampire-alien hybrids.
-25pts for every child that is a normal sim

LAST GENERATION: NOT A PARENT
When your chosen heir ages up, this generation begins. They can do anything in this generation except have children of their own.

10pts for maxing a skill
10pts for maxing a career
20pts for every marriage on lot
25pts for marriage of lot
25pts for every child adopted
-50pts for every child born


--------------------------------------------------------Leader Board----------------------------------------------------------

@jbear812 - 272
@SmsMnc14 - 112 (still in progress)

in need for Blog Name ideas for Legacy

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Hi,

So I want to make a blog or simblr for my Sims 4 Legacy, but I have no idea what to call it.

The founder of the family is called Moriko Blossom. She's a free spirit, she loves the outdoors, good and artistic.

So any idea?

Bad Romance Challenge

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Make a sim. A terrible, horrible, no-good, very bad sim. A real plum.

• Your sim must be a teen or a young adult. They must have a deviance aspiration. If you have City Living, they must have the unflirty trait. The other traits should be negative, but are up to you.
• If your sim begins life as a young adult, you may cheat them one level ten skill. You may not choose charisma.
• If you have the Parenthood pack, you must give your sim at least two negative parenthood traits.
• If you sim begins life as a teen, you must cultivate the parenthood traits and all skills on your own.
• Your sim may live in a plum apartment by themselves, or in the suburbs with their parent/s.
• Your sim may have other family members if you wish, but your sim hates them all.

Objective: complete the Serial Romantic aspiration.

• Your sim may prefer women or men or both. But your sim may only do romantic, mischief, or mean interactions with their preferred gender. No friendly or funny interactions and this includes the introduction! Your sim is a complete plum. Your sim may be friendly with their non-preferred gender.
• You may purchase helpful traits (such as beguiling or shameless), but your aspiration points may only come from the deviance or the serial romantic aspirations. Whims are also acceptable, as long as the whim isn’t rule-breaking.
• If you have Seasons, your sim may not complete the holidays. Your sim is a joyless plum who hates their family and forced merriment.
• After your sim’s initial home purchase, set their money to $500. After all, your sim is a NEET (Not in Employment, Education, or Training) and may not have a job. You may use the free real estate cheat if you sim lives with their parent/s, but you must still set their money to $500.
• If your sim is a teen, they are allowed to go to school. But let’s face it: your sim doesn’t want to.
• If you have Get Famous, you must strive for a bad reputation.

Heffner Legacy: [Updated 04/24] 4.28 Under Pressure

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Hi everyone.
I've started the Build Newcrest Legacy Challenge and posted the first chapter. I'm all new to this and I was hoping someone would read it and tell me their opinion.
Here's the link: http://maladi.weebly.com/the-heffner-legacy.html

New Beginnings - Building Newcrest *05-28*

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<3 Thank you for stopping by to check out my story! <3

New Beginnings
a spin off from my previous story Starting Over – Escape to Nowhere.

The Build Newcrest Challenge is a basis for this story along with some ideas from I’m a Lover Challenge to add drama.

I will be loosely following the rules of the two challenges as I merge them together. The rules will be a guideline for the story so there could be some spoilers - but probably not too many as I may mix it up depending upon how I see the next generation going.

Ben Murdock, the 'founder', is the second son of the Heroine of Starting Over. You don't have to read that story to understand what it going on in this one. If you want to read it, it is complete and linked at the top of this page and in my siggy below.

This thread will be used to link to chapter updates and reader comments. Enjoy!

Foreshadowed Sunset - A Vampire Lineage *New* 5/28

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I didn't really need another new challenge, but I found this one and the story-line really pulled at me.. so I started a new one, anyway. This one, however, I plan to do in story form instead of commentary, so this will be a bit of a challenge for my creativity.

It's based on the https://simscommunity.info/social/threads/the-sims-4-legacy-challenge-vampire-lineage-modification-to-pinstars-rules.5049/ and I'm hoping to follow the rules pretty closely - with the exception of the rule that you play on "normal" sim life. Because I'm going for story, not game play, I'm going to play on "long" - which I never do. All in all, it should be interesting.

Anyway. Enough of my babbling. Here's the prologue. First chapter will be up in a couple days. Feel free to tell me what you think! I haven't tried to do a story-form blog in quite a while, so feedback would be great.

https://illusorythrall.wordpress.com/2019/05/21/foreshadowed-sunset-prologue/
05-13-19_6-32-29-pm.jpg

The (Queen) Anne Behind Anneorine Contest (OPENED 2 SPOTS LEFT)

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I'm opening a story writing contest. I never thought of a background for why Anne (my simself) became the Queen of Heaven (or the leader of the Anneorines). So I'm opening to a writing contest to see what people come up with. I'm going to run it until Oct 20th. You can have it as short as you want and the Max is at least 20 chapters.Short stories are also welcome! You can have it longer if you wish. CC is allowed. I'm not sure exactly what I can give people as prizes something like Disney sims (well heroines) and pets.

If interested post your name. Add the link to the blog or whatever. The sim here: https://www.ea.com/en-gb/games/the-sims/the-sims-4/pc/gallery/EB25EE4C225B11E48F383B623D8BBE25?category=households&searchtype=ea_origin_id&sortby=downloads&time=all&searchquery=MadameLee&max=50&maxis=false (You can also add other sims including the Disney sims I created in the gallery previous).

Anneorines goddesses (minus Queen)
Alice (only child goddess)-goddess of imagination
Anna&Elsa=goddess of Family
Ariel=goddess of the Sea&Arts
Aurora=goddess of the dawn and dreams
Belle=goddess of knowledge
Cinderella=goddess of the hearth (and marriage)
Elsa (besides being one of the goddesses of family she shares winter duties with the 3rd to last Princess)
Esmerlda= goddess of justice and outcasts
Jane=goddess of the Jungle
Jasmine=goddess of theieves and exotic pets
Meg=goddess of broken hearts
Mary Poppins=nannies/fairy godmothers
Merdia=goddess of sports
Mona=goddess of travelling
Mulan=goddess of war
Pochantas=goddess of the haverest/outdoors
Rapunzel=goddess of healing
Snow White=other half of winter duties& is the goddess of the night and magic
Tiana=goddess of professionals
Wendy (only actually teen, teen)=goddess of mothers

"Story helpers"
1. the Disney heroines in list above (except for Alice, Wendy and Mary Poppins) are fighting (arguing) over who should be the leader of this (at that moment) nameless religion.

2. my character is at a co-ed boarding school (NOT magical) and "stuff" is going missing and then kids also go missing-2 months into stuff. Only clue is a B,D&S trademark (B,D&S stand for Belfry, Dome and Steeple). My character goes someplace and realises that the principal (standing right outside wherever I was coming back from) is B. so she is told to go along with him and she does. The other two (women) also have 2 girls with them.

3. She-my character is offered a choice between being tied up or being a prisoner/not working slave (somewhere in a cross between Belle and Jasmine in the climax if Aladdin hadn't come) in exchange for the other kids'/teens' freedoms.

4. I'm not exactly sure but people (staff) didn't seem to realize that kids had gone missing until my character did. But she's no Harry Potter or Nancy Drew or (insert random teenage amateur detective).

5. two boys 1 dark haired (kidnapped at sometime prior to my character's kidnapping) and one blond. The latter is the one who "notices" my character hasn't returned from anywhere.





Name:

People Participating:
1. PitlordMaggie
2. Firande
3.nerdfashion
4.
5.

The Yomins: Hidden in Sight Updated May 28, 2019

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Prologue and Background:
Generation One
The Yomin family began three generations ago with Mestral Yomin. At least, the local branch did. Mestral crashed in Newcrest as a young adult. He altered his appearance to blend in and began learning all he could of his new home. He became an artist as much to make money as to have a way to preserve his observations. One day his neighbor and coworker Phoebe Cortes came to visit and they slowly built a friendship.
The first tentative attempt to move from friends to lovers was rocky, complicated by Phoebe's discovery that Mestral was an alien. At first it seemed all they would have to hold them together was their mutual love of painting, though neither was especially skilled. Then they married and lived modestly together, eventually welcoming their son Harley to the family.
Generation Two
Harley's green skin set him apart from the beginning, but he did his best to fit in. He was a goofball and outgoing, traits that won hi many friends. He picked up the love of art from his parents and developed the skill himself, joining the same career. He eventually passed them in skill and rank. He met Jewel Wood as a teen and they remained casual friends until they became young adults. Their courtship went a bit more smoothly than Harley's parents', probably due to the fact that Jewel was a full alien who had been raised in a human family.

Jewel's father had been abducted and returned pregnant. He decided to keep the baby, naming her Jewel. To strangers and acquaintances, she was just the fifth and youngest of Bian and Caron Wood's children - the fourteenth for Bian, who had thought he was done growing his family. Jewel preferred not to stand out among her siblings, only using her alien powers with those she knew and trusted, and rarely even then. Jewel admired Harley's confidence and being around him gave her the courage to drop her disguise at home, something she never did in public during her lifetime.

After their marriage, Harley and Jewel found his parents' house too small and crowded for four people. There was no room for them to start a family in Jewel's family home either, so they moved out on their own. Harley worked as a painter, while Jewel chose to stay home and tend to their house and children in between writing novels. Their first home was cozy, with just enough room for Harley, Jewel, and their two oldest children, Marcia and Leonard. Then Harley was abducted and came back with an alien baby growing in his womb. Not long after, Jewel found out she was pregnant with twins. One baby could sleep in a bassinet in the living room, but three would be too many. Harley already knew he didn't want to send his son back to the homeworld.
Deciding another remodel would be just as costly as starting over with a new house, Harley and Jewel agreed it was time to move their growing family into a bigger house. They had no sooner settled in when Tim, Russ and Joel were added to the family. Being blue, Tim didn't look like either of his parents or his half-siblings, but he never let that make him feel as if he didn't belong. Harley and Jewel never had another child, focusing all of their energies on their brood of five.
Harley died first, leaving Jewel alone and mourning. She never thought she would love again, until she met Vijay Desai and found they had plenty in common. On impulse, she became pregnant one last time, giving Vijay a son they named Indira. Like his older half-brother Russ, Indira only inherited Jewel's mental powers, lacking the ability to disguise himself.
Sadly, Vijay died while Indira was a toddler, leaving Jewel widowed again. The teenage twins helped Jewel raise Indira, then took over when she too died. By that point, Marcia, Leonard and Tim had already moved out to start their own families.
Generation Three
On reaching young adulthood, Russ and Joel decided between them that Russ would move out, leaving Joel to raise Indira alone in their family home. Russ moved to Brindleton Bay where he met and married his wife Bianca and got a dog. Joel began working as a tech guru, relying on his strengths and interests, to support himself and Indira. He hoped to find another alien or part alien to marry someday.
Like his father and grandfather before him, Joel was abducted by aliens, and enjoyed the experience until he realized they had sent him home with a little surprise. Following the family tradition, he kept baby Vaughn, though he knew raising two children alone with his long hours would be hard work. Fortunately, Teresa Ranjea came into their lives to help out, making the transition form Oasis Springs to Newcrest.. He family had come seeking a new life for themselves, and found just what they needed in Oasis Springs. Teresa had a dream to start her own vet clinic, but lacked the funds. Joel offered her a deal: He would help get her vet clinic started and even work with her when he could, if she would marry him and help raise his half-brother and son. Teresa agreed, but it wasn't long before the two fell in love and Teresa became pregnant with her daughter Amanda. The clinic got off to a rough start, but is beginning to show a small profit.

The Sims 4 Finishing School Challege

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Hi guys! Okay, so I came up with the idea for this challenge and decided to write it out. If you are able to try it, have any suggestions, or just want to talk about it... Let me know! This isn't the final draft, just sort of a testing period. Please tell me how your expirience goes if you try it! Please don't take this as "women should be this way, blah blah blah" it's just a fun idea! I believe us girls have the right to be who we want and do what we please, but I still thought it was a cool challege to put together.

Story: It is as if the ladies of today are not as elegant, delicate, or poised as they used to be in your days. When you were a young woman, the biggest accomplishment was snagging yourself a nice husband and being, in a sense, the perfect house wife. There used to be alot of pride that came from being prim and proper. However, in this modern age... Girls seem to be lacking in grace, manners, and good old fashioned values. If you were younger, you'd show these girls how a proper woman carries herself. But, you're just an elderly widower, left with nothing but a large estate. Being so skilled in music, art, logic, charisma, and cooking helps to give you things to occupy your time, but you never had children to pass on your knowledge to. You always wanted a daughter, several, to teach the art of being ladylike. Your clock on life is ticking, isn't there something you can do? So, you've decided to convert your home into a finishing school for young women! Of course... It's difficult to keep up with these young girls, they have so much energy and you're on the cusp of a meeting with the reaper... So, it's become a finishing school with a twist in your favor.

Rules:
1. No cheats! You may use a money cheat at the beginning in order to have funds to build your school/home.
2. No men are allowed to live in the house. If a girl marries, she is to move out with her husband.
3. Every girl must have a roomate! So, two girls to a bedroom. This way, the old woman can better keep an eye on her students. The woman should have her own room.
4. Days start at 7:00 or 8:00 A.M and come to an end by 9:00 P.M with all the girls in bed or ATLEAST in their rooms preparing for bed.
5. Visitors are not allowed in the house after 8:00 P.M.
6. You must keep the old woman an old woman! (She can not die. You can do this by having a cowplant.)
7. Any skills the girls learn MUST be taught to them by the old woman.
8. None of them are allowed to have jobs, old woman included.
9. Girls must master cooking or baking, charisma, logic, and an instrument before she marries.
10. The girls must be young adults! If they reach adulthood before marriage, they are to be fed to the cowplant.
11. Whomever a girl goes on her first date with, is whom she has to marry. This is to teach the girls faithfulness and loyalty!
12. The men that are to become spouses can be young adults, adults, or elderly.
13. Girls cannot go after already married men or eachothers men.
14. Every girl getting married MUST have a wedding ceremony and the old woman, other students, and elligible bachelors must be in attendence.
15. If a girl recieves 3 strikes, she's to be fed to the cowplant!

Set Up:
1. Create an elderly woman and move her onto an empty lot.
2.Create the house/school to your liking.
3. Get a cowplant.
4. Master atleast one instrument, logic, cooking (or gourmet cooking, preferably), baking, and charisma.

Gameplay/Guidelines:
1. Your old woman will find 4 to 6 (must be an even number for rooming situation) young ladies in town and invite them to live with you and attend your school. (You may create the girls in CAS and move them in, but finding and inviting them to move in will give your household some extra funds.)
2.The goal is to marry off as many girls as possible before they're adults (A.K.A, past their "prime"). If they are not married before adulthood, the old woman has to feed them to the cow plant.
3.There will be challenges and daily goals to achieve. If a girl fails a challenge or does not meet a goal, she recieves a strike. If she recieves three strikes, she's fed to the cowplant.
4. Once a student is eaten or married, you may replace her or wait until the entire group is gone and move a new one in.

Schedule (You do not have to go in order):

Monday: Charisma
Daily goals: Teach each girl a charisma skill and have all the girls become friends with one another.
Challenge: Invite a man over. Each girl must befriend him, if a girl does not befriend him before it is time for him to leave, she recieves a strike. The girl with the highest level of relationship with him may go on a date with him. If they all have equal scores on the meter, then the first girl to have befriended him wins.

Tuesday: Music
Daily goal: Teach each girl a musical skill.
Challenge: Invite 3 men over and have all the girls play for tips in a room with them, the girl who recieves the least amount of tips got the least amount of attention, and gets a strike. The girl with the most amount of tips may go on a date with one of the three men.

Wednesday: Cooking & Baking
Daily goal: Teach each girl a cooking or baking skill, or both!
Challenge: Have all the girls prepare a dish and have a party with some men attending. The girl with the best quality dish, or the one whos dish gets eaten first, wins and gets to go on a date. The girl who's dish goes uneaten, or who has the poorest quality, loses and gets a strike.

Thursday: Logic
Daily goal: Teach each girl a logic skill.
Challenge: Have each girl play each other in a chess game then invite a man over. If a girl loses more than one chess game, she gains a strike. If she wins the majority of the games, she gets to play against the man. If she loses, she gets a strike. If she wins, she gets to go on a date with him.

Friday: Man Hunt
Daily goal: Gain another skill level in any of your learned skills.
Challenge: Take all the girls who haven't been on a date to the park and have them mingle with some suitors. Each girl must befriend a man before it's time to go home. If she doesn't, she gets a strike. First girl to befriend a man, gets to go on a date with him.

Saturday: Level skills up or have your girls go on dates.

Sunday: Level skills up or have your girls go on dates.

Tell me what you think! Thank you!!!
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